There is some discussion as to whether to rob the wizard while he's at the play. However the party decide he's probably got his fireball wand with him so they'll sneak in closer to B-Day to kill him
There follows some kibbitzing about Fitch's diplomatic skills. He claims it is not his fault he has problems interacting with these hicks and yokels.
They enter the tower from the tunnel, disguised as guards, and make their way through an empty tower to the Rookery, with the muffled sounds of the play occasionally heard from the direction of the Great Hall. Sam pretends to have a message to be sent. Martin opens the door. There is grumbling. Then a surprise attack!
Martin is killed in short order, and Sam attaches a suicide note to him and chucks him off the tower. There is considerable bird murdering. The trained ravens will take months to replace, and, while they don't know it, the denizens of Balentyne and the nearby town have less than three weeks. No reinforcements will be available when the Bugbears attack, and any news will have to reach other garrisons on foot or horseback via whatever terrified refugees escape the slaughter. Response will be slow and muddled.
On the way out the villains ransack the captains' quarters.
They check Barhold's room and find nothing of value. Varning's too, and Motts. In Eddarly's room they find explicit love letters between him and Kaitlyn Mott!
Sam disguises herself as an urchin and delivers the love notes to Mott. He pales, puts a hand on a table to steady himself, turns on his heel and marches off with steely purpose.
“Robin” and “Robert” and “Susan” introduce themselves to Mama Guiseppe and make firm friends. She cooks them a lovely dinner. Aww.
Mott killed Eddarly in a duel! The rumours are all over town. Mott's been clapped in irons!
The villains blackmail Bellam Barhold into writing a note to his brother – and then surprise murder him, and stuff his body in a tunnel!
Sam successfully disguises herself and “Bellam Barhold” is seen walking out of town looking troubled “just going for some fresh air”
The party (sans Fitch) have a dry run with the stew, and it goes very well. Creel's attempt to raise a round of applause fails horribly with one guard clapping briefly then looking horribly embarrassed. However Sam raises a cheer for her and the old lady blushes but is secretly pleased. “Robin” agrees to help her with the shopping for next week, and Mama Guiseppe will be very happy to have her new friends accompany her.
Fitch tries to deliver the note but forgets Barhold's name then says it's for the commander, no wait the captain. -Which captain? “Errrrr eeeegghmmmmmmmmrrrrrrrrrrrrrrrrr”
The guard chases him away with a club.
Later Adelea apologises for her idiot brother (“we thought we could at least trust him with a note but clearly we were wrong”) and successfully hands the note to a guard to deliver to Captain Barhold.
Barhold shows up to speak to his “brother” who draws a sword! Iron Sam Barhold reacts quickly and sunders Adelea's sword with a mighty swing of his greatsword. Adelea started the fight with 300 gold pieces worth of masterwork longsword, and is now holding about 5 silver's worth of hilt.
Creel firebolts Barhold and Fitch stabs him, but he's called Iron Sam for a reason, and he's nowhere close to going down. However Barhold is suddenly too bored to throw a tanglefoot bag at Fitch, or indeed do owt else. Zach Creel hits him with a mace, channeling the power of his god.
With her sword broken, Adelea draws her dagger and does a spectacularly effective strike through a chink in his armour and into one of his kidneys, as he twists to take Creel's hit.
Fitch hits effectively with both daggers, and then Creel finishes the captain with a savage blow of Gada Topang. The black lightning of his god's evil power crawls over the captain's slightly smoking body, as the blood seems to sink into the stone heads of the mace. At the edge of perception Creel seems to hear a very large, very distant, very satisfied chuckle.
All 4 captains are now dealt with. Mad Martin is dead. Eisenbauch and his dwarfs are sent home in disgrace. There are still 94 soldiers, Father Donnagin, the wizard, the Lord Commander, and who knows what else to deal with.
Father Donnagin has been investigating the disappearance of the Barhold Brothers, and his investigations have reached the villains. Accompanied by three guards, he questions them about recent events. He is initially unconvinced by Adelea's protestations that she had not read the note, and she sheepishly admits that she had in fact peeked at it. Sam smoothly steps in, and manages to succesfully bluff the suspicious and perceptive priest.
Sorry, we don't have any idea why the innkeep disappeared. We last saw him heading towards the woods (previous testimony from other witnesseses backs this up). No, we have no idea why he was headed for the woods the day before he asked his brother to meet him there. We'd be happy to come and help you search the area around this clearing – more hands and more eyes to search should be helpful don't you think?
Father Donnagin is perceptive. Father Donnagin is suspicious. Father Donnagin comes achingly close to seeing through the bluff. Father Donnagin invites the villains to join him and help search the clearing, and turns his back on them to peer around for clues.
This was not a good decision on his part.
Creel smashes the priest with the power of his god (also a mace). It is super effective.
Donnagin casts heat metal on Adelea's sword but she holds on as her hands sizzle. Donnagin goes down under a hail of blows, with Adelea's final blow cutting one of his arms clean off. One of the guards turns to flee for help, but for some reason gets bored with the whole idea before he gets very far.
The Deadly Clearing of Death™ has claimed another important victim. Without Donnagin's steadying influence, and relying only on his five acolytes for healing magic, the tower's defences will be noticeably weaker.
Creel's eyes roll up into his head and he drops in a dead faint. The villains see a black aura form around Gada Topang, clutched in Creel's white knuckled grasp, as the blood of the priest of Mitra once again seems to sink into the stone.
Creel comes to on a vast plateau, made of strangely ridged red stone. He looks about him a little wildly and sees a pair of vast glowing yellow eyes looking down at him, and has the sudden dizzying realisation that he is standing on an enormous hand. He is in the presence of his God, Asmodeus!
An enormous voice, almost too loud to bear, echoes out over the 'plateau'. “You have done well, little priest. You have used my power to strike down a powerful servant of that simpering milktoast, Mitra. When you wake, you will find your mace has been… improved”.
A massive, rumbling chuckle rolls over and through Creel, who passes out again.