Day 5 sees Fitch fruitlessly staking out the Mott house. Mrs Mott's gentleman caller does not arrive. Midway through the afternoon Mott leaves – he was home all that time!
Days 6-8 see our villains on a nice relaxing trip in the countryside. Picking up Grumblejack along the way they reach Varning's favoured camping spot early and conceal themselves behind the illusion of a rock wall.
Varning is rarely found off his horse and out of full plate armour, but one of these rare occasions would be when he is asleep on his bedroll under the stars. The rangers are on known ground, have seen no sign of enemies on their patrol, and are not aware of any ongoing threat. They've set a minimum watch of one sentry in armour.
The vilains' plan to sneak up on the sentry does not go perfectly. They get into position under cover of a silence spell, but Creel fails a "stand still and don't make any noise" stealth check while waiting for the sentry to be in ambushing position. A stone moves under his foot and the sentry, somewhat suspicious, comes to check it out.
A wave of crushing boredom overtakes him however, and he loses any interest in raising the alarm or shooting an arrow at them. Sam has learned a new spell! The hapless sentry is quickly and efficently killed by Adelea, but an armed man in a mail shirt falling heavily to the ground after taking a brutal sword blow does make a bit of noise.
A couple of rangers wake from their sleep and start raising the alarm, but unarmoured, confused, and from a prone start the patrol does not give a good account of itself. The Oppressive Boredom spell claims another ranger, who suddenly really can't be bothered with knots today and just stands looking huffily at the hobble on his horse until he's cut down.
Varning does little better than his men, although he does at least manage to draw his greased longsword (not a euphemism) before being cut down.
Adelea gets mildly annoyed at Creel for poaching the ranger she was killing: "Sorry, I was just testing this new mace".
After the fight they loot Varning and the rangers, and decide to kill some of the horses and release the others close to the fort, in the hope that returning with empty saddles they will cause confusion.
Out in the backcountry as they are, Adelea successfully locates some stew ingredients – highly dangerous 'destroying angel' mushrooms. Mmm, poisony!
They get back to town very late on day 8
On day 9 they frame the dwarfs for stealing bits and pieces from the castle, then Sam strikes up conversation with some guards, persuades them that "everybody knows dwarfs are untrustworthy thieving gits" and, after a few more drinks, that they should storm the dwarfs' room and search it for evidence. "Evidence" is indeed found, having been freshly planted.
A loud drunken shouting match ensues between guards and dwarfs with anger on both sides. All it takes is Fitch's peculiar inverse genius for people skills to light the blue touchpaper. Attempting to calm things down, with someone whose name might sound a bit like Crackariah Zeal shouting "let's not get short with each other!" from the back of the growing crowd, Fitch throws in enough heightism and arrogance that the incensed Eisenbauch throws a punch!
It misses, but Fitch does an excellent job of selling it, reeling backwards (and safely out of the fight), clutching his face. As he eels out, Adelea wades in, throwing punches with glee and enthusiasm. She is later spotted wearing a black eye and a deeply satisfied grin. A wild bar brawl ensues which makes a mess of the common room and of several guards. Eventually a patrol from the castle breaks it up and the dwarfs are marched off, as are (separately) some of the instigators
Our villains take the opportunity to sneak off into the secret tunnel for the night. They intend to skulk until the play begins, then use the opportunity to murder Mad Martin the raven herder.